Input Lag Calculator | Total System Latency

Display Calculator

Input Lag Calculator

Calculate total system latency from peripherals to display output

Input lag is the total delay between a user’s physical input (mouse click, keypress, controller button) and the corresponding change appearing on screen, comprising processing delay in the input device, OS, GPU render pipeline, and monitor scan-out; lower values improve the responsiveness of games and interactive applications.
Latency Components
Total System Latency
25.9ms
Display
6.94ms
Monitor
5ms
Input
1ms
Render
13.9ms
Good
Suitable for competitive gaming
How to Use This Calculator
1

Set Your Refresh Rate

Select your monitor’s refresh rate. Higher refresh rates like 144Hz or 240Hz reduce frame time and overall latency.

2

Enter Monitor Input Lag

Check your monitor’s specs or reviews for input lag. Gaming monitors typically have 1-5ms, while regular monitors may have 10-20ms.

3

Select USB Polling Rate

Choose your mouse/keyboard polling rate. 1000Hz is standard for gaming peripherals. Higher rates like 8000Hz reduce input latency further.

4

Estimate Render Latency

1 frame is ideal with unlimited FPS. V-Sync adds 1-2 frames. Heavy GPU load or frame limiting increases render queue.

Understanding Input Lag

What is Input Lag?

Total time from your physical input (mouse click, key press) to the result appearing on screen. Includes peripheral, PC processing, and display latency.

Frame Time Impact

At 60Hz, each frame takes 16.67ms. At 240Hz, it’s only 4.17ms. Higher refresh rates significantly reduce this component.

V-Sync and Latency

Traditional V-Sync adds 1-3 frames of latency. Use G-Sync/FreeSync or NVIDIA Reflex to minimize input lag while avoiding tearing.

Competitive Standards

Pro esports players aim for under 20ms total latency. Casual gaming is comfortable under 50ms. Above 100ms becomes noticeable.

Frequently Asked Questions

What is a good input lag for gaming?

Below 5 ms of monitor input lag is considered excellent for competitive gaming. Most modern gaming monitors measure 1-5 ms of display-side processing lag in Game Mode. Added to system latency (GPU render time + frame buffer delay), total system input latency typically ranges from 10-30 ms. For reference, the human perception threshold for latency in manual control tasks is approximately 50-100 ms; below 20 ms feels near-instantaneous.

How does refresh rate reduce input lag?

At 60 Hz, the monitor updates every 16.67 ms — the maximum time an action can wait before the next frame is displayed. At 144 Hz, that window is 6.94 ms; at 240 Hz, 4.17 ms. Even if the GPU renders instantly, input registered just after a scan-out must wait for the next frame. Higher refresh rate reduces this wait time, lowering average input lag by roughly (1000 / Hz) / 2 ms — half the frame interval.

Does V-Sync increase input lag?

Traditional V-Sync adds 1-2 frames of buffering to ensure complete frames are displayed, introducing 16-33 ms of additional input lag at 60 Hz. This latency is perceptible in fast games. VRR (G-Sync/FreeSync) eliminates tearing without frame buffering, maintaining low input lag while preventing the visual artifacts of non-synced display. Nvidia Reflex (in supported games) further reduces pre-render GPU queue depth, cutting system latency by 30-50% on compatible hardware.

What is the difference between input lag and response time?

Input lag is the total system latency from input to visible change on screen — a system-level metric. Response time (GtG or MPRT) is the time for a pixel to physically change state — a panel-level metric. Both contribute to the gaming experience but are independent: a monitor can have 1 ms GtG yet 20 ms input lag due to internal image processing. Always measure input lag separately using tools like Leo Bodnar’s tester or high-speed camera comparison.

Why does 'Game Mode' on a monitor reduce input lag?

Game Mode (or Low Input Lag mode) bypasses or simplifies the monitor’s internal image processing pipeline — disabling features like dynamic contrast, overdrive enhancement, framerate upscaling (Motion Interpolation), and color enhancement filters. These processors add sequential processing frames that delay the signal. Disabling them can reduce monitor-side processing latency from 30-60 ms to 1-5 ms on many panels.